Ultima

Ultima - also known as Baroque Chess - was invented by Robert Abbott in 1962. It is played on a normal chessboard, and the object is the same as in chess: checkmate the enemy King. Everything else is different. Apart from the King, no piece captures by moving onto its victim: each piece has its own, quite alien, way of removing enemy pieces, and a single move may remove several of them at once.

The pieces

PieceMoveCapture
Pincer Pawnlike a Rookpinces an enemy between itself and a friendly piece
Coordinatorlike a Queenon the corners of the rectangle it forms with its own King
Long Leaperlike a Queenby leaping over enemies, as many as the line allows
Withdrawerlike a Queenthe adjacent piece it moves directly away from
Chameleonlike a Queeneach enemy by that enemy's own method
Immobilizerlike a Queennever captures - it paralyses instead
Kingone squareby displacement, like a chess King

Every piece except the Pincer Pawn and the King moves exactly like a Queen: any distance along a rank, a file or a diagonal, over empty squares only. No piece may jump over another - the Long Leaper does, but only to capture.

Initial setup

White moves first. The two armies face each other rotated, not mirrored: the Immobilizer of one player stands opposite the Coordinator of the other.

Pincer Pawn

The Pincer Pawn moves like a Rook. When it lands, every enemy piece orthogonally adjacent to it is captured if a friendly piece stands directly beyond that enemy, on the same rank or file. Up to four pieces can be taken in one move. Diagonal sandwiches do nothing.

Pawns capture only when they move: a piece that walks between two enemy Pawns of its own accord is safe.

Withdrawer

The Withdrawer captures the piece it is standing next to by moving directly away from it, any distance. Only one piece can be taken this way per move, and only if it was adjacent before the move.

Coordinator

The Coordinator works with its own King. After it moves, look at the rectangle whose opposite corners are the Coordinator and the King: any enemy piece on either of the two remaining corners is removed. It captures nothing if those squares are empty or occupied by friendly pieces.

Long Leaper

The Long Leaper moves like a Queen but may, along the way, jump over an enemy piece and capture it, provided the square immediately behind that piece is empty. It may then continue in the same direction and jump further enemies under the same condition, and it may land on any free square beyond. It can never jump over a friendly piece, nor over two enemy pieces standing next to each other.

Immobilizer

The Immobilizer never captures anything. Instead, every enemy piece on one of the eight squares around it is frozen: it cannot move at all. A frozen piece is not otherwise affected - it still captures nothing, it still blocks lines, and it can still be captured.

Chameleon

The Chameleon moves like a Queen and captures each kind of enemy piece by that piece's own method: it pinces enemy Pincer Pawns, withdraws from enemy Withdrawers, coordinates with its King against enemy Coordinators, leaps over enemy Long Leapers, and takes an adjacent enemy King by moving onto it. Standing next to an enemy Immobilizer, it freezes it - and is frozen by it in return, so the two paralyse each other.

Having no capturing power of its own, a Chameleon can never capture another Chameleon.

King

The King moves one square in any direction and captures like a chess King, by displacement.

Ending the game

A King is in check when the opponent could remove it next move - by any of the methods above, which is much harder to see than in chess: a Coordinator far away, a Pawn arriving next to it, a Leaper crossing it. A player who cannot make a legal move loses, so stalemating the opponent wins the game.

About this implementation

Two points of Abbott's rules are simplified here. A Withdrawer that moves away from an adjacent enemy always takes it, whereas the original rules let the player decline the capture. And a piece frozen by an Immobilizer cannot remove itself from the board, a "suicide" move that some rule sets allow.